


Instructional comics can be divided into "technical" and "attitudinal" types. The emergence of the "graphic novel" could move the industry beyond the cliché of the 1940s through early 1960s that comics are for a "10-year old from Iowa" - provided artists and writers risk trial and error to create a market. Sequential art can be instructional or entertaining, with overlap allowed. Intermediate mock-ups, called "dummies," allow editor, writer, and artist to review the project before the expensive final product is produced. The story is "broken down" according to fit the space available and from this point onward, the artist contributes to the "writing" by innovating composition and employing visual devices. There is no absolute ratio in comics, but visuals - images that replace descriptive passages - should predominate. While ideally the writer and artist should be one, the two functions are now regularly segregated, and while artwork first gets the reader/viewer's attention, writing must control the project. The face is the most important part of the body.

Skill is required to select the proper postures and gestures. The artist must understand and be able to render a wide range of postures and the emotions they reflect. The creator must "see" how the reader/viewer will recognize his/her intent, control his/her perspective, limit his/her vision, orient him or her, and stimulate emotion. The number and size of panels contribute to story rhythm and the perceived passage of time. Panels (or boxes) are used to move a reader/viewer through time, suggesting the duration of events by how symbols and images are presented. Their shapes convey the character of sound and lettering reflects character and emotion. Balloons frame speech to make sound visible and measure time. The sequential artist deals with space and time. Because the sequential artist and the reader must share life experiences to communicate, the artist must recognize and render universal forms. Comics & Sequential Art shares Will Eisner's decades of experience producing comic strips and books and teaching this neglected subject.Ĭomic strips and books are "a successful cross-breeding of illustration and prose," both visual and verbal interpretive skills in the reader/viewer.
